

DedBoi

You wake up dead. It’s a lot to take in, but there’s no time for philosophising - you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, how dunnit, and why dunnit. A game about death, levity and finding out hard truths.


Before you get too excited, it’s worth saying this up front: you start the game on the back foot. Actually, worse than that. You start it dead.
Your story unfolds as you visit a dozen locations, look for clues, and piece together what you learn to build a theory of who you are and why you died. Dice and playing cards drive the events and encounters you have, but all other choices are yours. You might be dead, but you still have agency!
Things you will need to play DeadBoi:

Ability Recall is a mechanic that enables you to set your skill scores. The first time you test any of your six skills, it will define your score for that skill going forward. But beware, you can't be good at everything.
Genre Bending. The prompts in DeadBoi are designed to spark your creativity and guide you in your investigations. However, they have also been designed to be setting-agnostic, meaning you can play DedBoi in any world you wish. Fancy figuring out how you ended up in an ancient Mesopotamian ziggurat? You do you! Or how about New York City in the 1970s? Or even a generation ship heading for Alpha Centauri! You get it.
The rules take about 15 to 20 mins to learn and, even better, you can understand them as you play. Jump right in as you read the zine!

- A5 format (148mm x 201mm).
- Inspirational artwork throughout.
- Saddle-stiched (stapled).
- 350gsm matt laminated cover with spot-uv effects (oooh! fancy).
- 115gsm uncoated inner pages.
- Roughly 40 pages (inc. covers).
The zine is printed locally in the UK.
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Product Information
Shipping & Returns
Shipping & Returns
Description

You wake up dead. It’s a lot to take in, but there’s no time for philosophising - you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, how dunnit, and why dunnit. A game about death, levity and finding out hard truths.


Before you get too excited, it’s worth saying this up front: you start the game on the back foot. Actually, worse than that. You start it dead.
Your story unfolds as you visit a dozen locations, look for clues, and piece together what you learn to build a theory of who you are and why you died. Dice and playing cards drive the events and encounters you have, but all other choices are yours. You might be dead, but you still have agency!
Things you will need to play DeadBoi:

Ability Recall is a mechanic that enables you to set your skill scores. The first time you test any of your six skills, it will define your score for that skill going forward. But beware, you can't be good at everything.
Genre Bending. The prompts in DeadBoi are designed to spark your creativity and guide you in your investigations. However, they have also been designed to be setting-agnostic, meaning you can play DedBoi in any world you wish. Fancy figuring out how you ended up in an ancient Mesopotamian ziggurat? You do you! Or how about New York City in the 1970s? Or even a generation ship heading for Alpha Centauri! You get it.
The rules take about 15 to 20 mins to learn and, even better, you can understand them as you play. Jump right in as you read the zine!

- A5 format (148mm x 201mm).
- Inspirational artwork throughout.
- Saddle-stiched (stapled).
- 350gsm matt laminated cover with spot-uv effects (oooh! fancy).
- 115gsm uncoated inner pages.
- Roughly 40 pages (inc. covers).
The zine is printed locally in the UK.






















